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JEV ARCADEMastermindCONNECTING
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DEDUCTION / 4 POSITIONS / 6 SYMBOLS

Mastermind.

Break the code. Then defend yours.
Two legs. Ten guesses. Every decision counts.

1,296possible codes
How to play ↗
01 / SET THE CHALLENGE

Choose the code JEV will break

Repeats allowed
Your secret code

Browser practice uses a local solver, not JEV, and never ranks.

Y
CODEBREAKER / LEG 1

You

0 / 10
GUESSCODEEXACT / NEAR
J
CODEBREAKER / LEG 2

JEV

0 / 10
GUESSCODEEXACT / NEAR
STRUCTURED EVIDENCE

Inside the decision

JEV’s candidate counts, selected features, and response timing will appear here during leg two.

Rules, fairness & keyboard controls

Choose a four-symbol code using A–F. Symbols may repeat. Both codes are locked before play. First, you break the opponent’s code; then the opponent breaks yours. Each codebreaker gets ten guesses.

Exact means the right symbol in the right position. Near means the right symbol in a different position. A symbol cannot be counted twice. Feedback does not identify which positions matched.

Fewer guesses wins. An unsolved code has comparison cost 11; equal costs draw. Resigning ends the match as a loss. Ranked human legs expire after 24 hours. The opponent’s leg is recoverable and does not time out against you.

Difficulty controls the available candidate set and deterministic features supplied to JEV. No performance ordering is assumed until measured. Local and browser-practice opponents are explicitly not JEV. A remote failure continues with a disclosed fallback and excludes that match from rankings.

Letters A–F fill the selected slot; arrow keys move between slots; Backspace clears a slot; Enter submits a complete guess. Full deduction analytics and counterfactual best guesses unlock only after the match ends. Server-held secrets protect ranked feedback; external human assistance cannot be ruled out.